![]() ![]() After that, grab the dungeon start token, the Level tokens for each level of the dungeon you’ll be traversing in your quest, and any specific objective tokens required (the rulebook does do a good job of letting you know what you need, token-wise). I’d recommend that, at the very least, you grab a couple of bit holders for the health trackers and treasure tokens, there are a ton and, as you’ll soon see, you’re going to need a lot of them. Now it’s time to track down all the markers, tokens, and assorted cardboard bits that you had to punch out when you unpacked the game. Oh, and grab the dice, you’ll need those too. More female Heroes will be included in future expansions, thankfully. Generally, you’ll want a party that has a good balance of ranged and melee attacks, and enough defense to not die after the first round of fighting. The heroes all hew to pretty standard fantasy roles – you’ve got a barbarian (fighter), a berserker (which is a fighter with anger issues), a paladin (which is a fighter who took a First Aid class his freshman year), a wizard (a fighter with Magic! Pew, pew, pew!), a ranger (a long-distance fighter), and a rogue (a fighter that lurks quietly behind you). Wizard, Paladin, and Ranger (Image: Anthony Karcz) While you’re rifling around in the bottom of the box, grab class sheets for the hero you’ll be playing. Grab enough hero boards for all the heroes you’ll be playing (even if you’re playing solo, you’ll likely want at least two heroes in play, more on why in a bit). That gives you access to the base components you’ll need to build your hero. Set aside the box of minis and pull out the game tiles. ![]() Thankfully, the fantastic insert I mentioned above helps smooth setup. Whether you choose a one-off quest or full campaigns, whenever you have this many components to wrangle, setup is as much of a challenge as the game itself. Setup How your Hero Board will look as you start to delve deep. Make sure you have at least double the amount of space as your chosen quest tiles. Playing Massive Darkness isn’t something to be approached lightly. It’s this kind of attention to detail that edges Massive Darkness ahead of similar dungeon-crawl-in-a-box games. Every miniature, every game piece, every die, has its own spot in the box. At least for now.ĭespite there being an appropriately massive amount of components (altogether the box weighs nearly 10lbs.), everything tucks back into the expertly designed box inserts. A quick wash with Nuln Oil makes the plethora of sculpted details pop and will satisfy that desire to pretty up the minis before getting them to the table. ![]() Painting all 75 of the base box miniatures is a daunting task, though. The miniatures are between the 35 and 42mm scale, a little larger than Imperial Assault or the D&D box games, which makes picking out the details an easy feat. A little bit of paint and these guys are ready to rip into heroes. Oh, and just in case you weren’t sure, they take ridiculously well to being painted. For example, the dwarven miniatures in the game look like menacing garden gnomes but one glance at their art dissuades any idea that they’re going to be pushovers. The artwork is expressive and fun and manages to toe the line between cartoon-ey and serious. Not surprisingly, the components are gorgeous. 213 mini-cards (for treasure, events, etc.).6 hero minis, hero cards, hero boards, and color bases.120 class sheets (20 copies for each class).Massive Darkness Components We’re gonna need a bigger table. ![]() Each campaign quest takes around an hour and a half to play through (including setup). It’s rated for kids 14 and up, but as long as your child is comfortable keeping track of stats and cards, there’s no reason someone younger couldn’t play (I would say they should be at least 10, though). Your band of adventurers will fight goblins, orcs, hellhounds, demons, and more as they work through a series of ever-more-difficult campaign adventures. Massive Darkness is a cooperative dungeon crawler for 1-6 players based on the Zombicide system. A dungeon crawler along the lines of the Dungeon & Dragon tabletop games or Fantasy Flight Games’ Descent, the game takes a band of adventurers through a series of dungeons to find what they need to conquer the creeping evil that has returned to their lands. The title describes a gameplay component AND the physical box (Image: Anthony Karcz)ĬMON has made a name for itself in the past few years for Kickstarting tabletop games that contain gobs of gorgeously-sculpted minis. ![]()
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